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As noted, the graphics aren't Fut 15 Coins

Le 11 octobre 2014, 03:37 dans Humeurs 0

As noted, the graphics aren't Fut 15 Coins Summoner 2's strongest point. Though many of the characters themselves are interesting and memorable, the 3D character models used to portray them tend to be simple. The game's various environments range from looking pretty generic to looking rather impressive, and the frame rate is a bit sluggish throughout. Once in a while, the graphics shine, such as during some of the in-engine cutscenes, which are animated much better and feature more detailed character models than the actual gameplay. But overall, Summoner 2's visuals are probably its weakest trait.

For better or worse, the game's audio is less consistent than its graphics. Summoner 2 uses lots of canned, generic sound effects that you've more than likely heard before in other games. The musical accompaniment usually consists of ambient tribal beats that are serviceable but forgettable. On the other hand, the game's voice acting is uniformly great, as virtually all the game's speaking characters deliver strong performances. Not all the dialogue in Summoner 2 is spoken aloud, but a lot of it is, and it's often through this well-written, well-acted dialogue that the game becomes so appealing.


Summoner 2 offers a lengthy quest with a lot of optional stuff to do along the way. Though the combat isn't great, the fact that you can often choose who to bring to the fray and how to develop each individual character makes Summoner 2 feel open-ended without compromising the game's emphasis on storytelling. Those who enjoyed the first game should by all means give Summoner 2 a go, while anyone who missed the first game shouldn't hesitate to start with the sequel. Summoner 2 is an all-around good game and a solid sequel, offering up an engaging story and an original mix of action and role-playing elements.

These days Fut 15 Coins

Le 10 octobre 2014, 04:59 dans Humeurs 0

These days Fut 15 Coins, it's unlikely for a fighting game to burst onto the home console gaming market without being an arcade game adaptation…and be any good. Koei's Dynasty Warriors is a welcome exception to this rule.


Say goodbye to the 20-hit combos and huge chain attacks of Takara's Battle Arena Toshinden 3 and Namco's Soul Blade; here's a game that provides a much more realistic take on fighting. The maximum number of hits a character can pull off before pausing (and probably breathing) is three. And when opponents are knocked to the ground, they're actually stunned for a moment, and you must force them to stand up again.


The combat in Dynasty Warriors is all weapon-based and contains no punches or kicks - some characters have swords, some knives, and others spears. Blocking takes two forms: a standard block and a parry. The standard block can be done through a dedicated button or by holding the D-pad in the back direction. These blocks are performed either standing or crouching and will only work against an attack at the same height. Because the fighting is done with weapons, no damage is taken if this block is successful. The parry, on the other hand, will deflect the opponent's weapon and leave him momentarily open to attack. However, parrying is not easy to master. You must hit the correct parry button (there are two) at the exact moment your enemy attempts to attack. It can take a frustratingly long time to learn the move, but it's most satisfying when it works.

Escape Goat 2 is Fut 15 Coins

Le 9 octobre 2014, 03:50 dans Humeurs 0

Escape Goat 2 is  Fut 15 Coins smart about how it introduces you to each of these mechanics, easing you into each ability so you never feel overwhelmed. Each time the game wants to teach you something new, it does so with at least one simple puzzle devoted almost entirely to the new element alone. It's not until you feel comfortable with each individual piece of a potential puzzle that the game starts mixing mechanics together into something more complex.

Much of the puzzle-solving weight is pulled by a magical mouse friend you can summon at the tap of a button. The mouse can crawl on walls, squeeze through tight spaces, stand on switches, distract enemies, and more, making it invaluable throughout the game.


There is a smart pace to the game's natural progression, though branching paths on the level select screen also give you some freedom to vary things up yourself. No tool or mechanic is overused, and just when you might start thinking, "Not another puzzle like that last one, please," Escape Goat switches things up. Some puzzles are focused more on slow, methodical thinking. Others require you to be quick on your cloven hooves and have some decent platforming skills. You're not likely to be performing similar actions over and over again, which helps each of the game's more than 100 puzzles feel fresh.

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